Benefits

Players can gain benefits. Benefits add a certain effect. A benefit is acquired by achievements and zone control. The total benefit count is achievement count multiplicated with the zone control count.

Here is a list of all possible benefits:
 * Defense: decreases damage taken
 * Exploration: increases maximum speed
 * Dark Matter: improves dark matter themed module strength, duration, radius and delay
 * Dark Energy: increases dark energy regeneration
 * Darkness: adds light drain on collisions
 * Influence: increases influence gain
 * Cooling: increases cooling themed module radius
 * Utility: increases drop chance and system impairment resistance
 * Gravitation: increases acceleration drain resistance
 * Research: improves construct upgrade charge transfer
 * Hull: improves hull generation
 * Healing: increases healing done
 * Energy: improves energy regeneration
 * Balance: decreases battery stress
 * Heat: decreases heat themes module delay
 * Consumption: increases consumable module strength
 * Offense: increases damage dealt
 * Might: improves score
 * Destruction: increases damage on destructibles and orb systems
 * Interconnection: increases supportive module duration
 * Charge: increases charge gained
 * Light: decreases light consumption