Affiliations

An affiliation has a major effect on an orb. An orb can change it's affiliation by opening the respective monitor page. To change to the theme affiliation, you need to go to a zone of that theme and be controller of it. When both prerequisites are met, the page will show a button for you to change the current orb's affiliation.

Here is a list of all affiliation effects:
 * Charge: doubles outgoing charge strength
 * Light: halves negative light regeneration and doubles positive light regeneration
 * Darkness: doubles strength of outgoing light drains
 * Influence: halves incoming influence factor strength and doubles outgoing influence factor strength
 * Healing: halves negative hull regeneration and doubles positive hull regeneration
 * Hull: doubles maximum hull
 * Heat: halves incoming heat strength and doubles outgoing heat strength
 * Gravitation: doubles acceleration
 * Dark Matter: halves incoming dark matter strength and doubles outgoing dark matter strength
 * Dark Energy: halves enigma consumption to produce dark energy
 * Offense: doubles incoming and outgoing damage strength
 * Consumption: halves consumption of consumable modules
 * Destruction: doubles outgoing damage to destructibles, systems and constructs
 * Might: doubles overcharge duration
 * Balance: increases all regeneration depending on current benefits
 * Research: doubles research gain
 * Interconnection: halves negative sociality regeneration and doubles positive sociality regeneration
 * Energy: halves negative energy regeneration and doubles positive energy regeneration
 * Cooling: doubles cooling
 * Utility: halves incoming shocking duration and doubles outgoing shocking duration
 * Exploration: doubles maximum speed
 * Defense: doubles plating